Sunday, 25 October 2009

Fix bayonets and charge..... (part 1)

Well it was the big Apoco game over at gifts for geeks and I'd be the ringmaster making sure that no one was going to beat each other up over a dodgy assault ;)

I'll break the overview into two posts so I don't go insane!

So in the red corner introducing the "Slighty mis-understood" Black Templars, Traitor Guard & Slannesh deamon combo















And in the blue corner the shining light of the false god (I am a chaos player after all!) consisting of Sisters of battle, Vikings in space, and grey knights/Jacks home grown chaper aka the Army painter green marines ;)
















So the "bad" guys quoted a 5 min set up based on the factor that the deamon deep strike and won ;)

the battle line were drew up and the armies deployed,













The "imperial" line sisters, grey knights & marines ready for the big push













Further along the same line with some Space wolves thrown into the mix

 










The second gun line waiting for the masses













 And flicking over to the other side, Mercenery kroot & Guard within the city













The Mis-understoond Black Templars, pretending that they are part of a nascar team











Some of the deamons waiting for turn one to arrive

So the objectives for the game was one for each side and a netural one placed by myself, and as expected the "team" objectives where nice and deep!

The bad guys opted to defend the nurgle Mk2b landraider (well I needed to show it off)











The Good guys went for the "ahem" vindicator











and the netural was plonked into the middle of the board by myself,











So as turn one was about to kick off the Team Jack revealved there strategic asset in the form of a Disruptor Beacon (which pissed off all the deepstrikers! LOL)

Turn One

So Team Hutch started off with the Black Templar rhinos pushing forward with the air being lit up by loads of shooting and various units taking some quite heavy losses, even the long fangs in the ruins thought it was too much and buggered off much to my amusement as they had a termi wolf guard with cyclone missle launcher in there!!











But this was only the start.....













The deamons came down with there special little asset where they where able to bring more stuff on the first turn, so the void on one of the tables suddenly became chock-a-block with bad guys!

It was team Jack's turn and the Sisters sat tight in the corner holding one objective, the grey knights in the crusader with god knows who in there raced towards the netural objective,


The Sisters heavy support opened up much to marks discust and blowing up a rhino on a glancing! AP1 and all that jazz!

The Space wolves came flying forward throwing caution to the wind and some chap THROWING his thunder hammer at a rhino then getting in there and beating the shit out of them!











Now this was a subject of hot debate but fair play to Dave he'd spotted a rule and decided to use it to full advantage!!

Turn Two

Team Hutch, decided to turn up the heat the shooting went "ok" with nothing of any note kicking off, but the assult phase lived upto its name with deamons ripping the be-jesus out of the marines and only the Man like Logan and the penent engines of the sisters where stopping a complete whitewash on the left flank,











The great thing about the "secret" objectives was the lone wolf dropped and became objective number four! surrounded by deamons & Kroot this should be entertaining for the imperials.

So Team Jack kicks off in style with the wolf guard drop pod coming on behind the rear lines of the deamons, hungry for vengance for there fallen!

But not content with just the wolf guard the wolf scouts came on and decided to start blowing up anything that moved!

A greater deamon goes down to some wolf guard termi's blowing huge chunks out of it,











Logan finally goes down in combat being dispatched by the Marshal of the Black Templars











Unknown to the imperals the 2nd secret objective was nearly revealed at this point...

















The Arco-nutters went steaming in against a mixture of deamons & Black Templars along with the pentent engine, which would turn out to be "rock hard" later on down the line!


Some sneaky kroot and even sneakier demaons come from now where to get shot up by the sisters, A Black Tempar dreadnought nearly goes down to the wolf scouts and it was a mixed bag in the assault with the acro-nutters & engines holding there own against quite a lot!

Turn Three

Team Hutch, The black templars decide to help out the dreadnought and go and give the scouts a good kicking, not before the leman russ variants blow the bejesus out of the wolf gaurd in power armour!

The sneaky Kroot & deamon managed to get into assualt,











and on the other side of the table the kroot & deamon jumped what was left of the wolf guard as they stood about, The mounted demons decided to give the pentant engines a good kicking, And out of no where the Black Templars first company showed up in front of the grey knights crusader and riddled it full of holes with there assault cannons with tank hunter?
The passangers managed to jump out and powered up there nemisis force weapons,













So at the end of Team Hutch turn Three, it was 2 objectives each......

2 comments:

  1. Great shots ... sorry I missed the fun! There's a lot of power armour running around for a GfG's battle isn't there?!?

    And where, sir, is the Warhound Titan?!?

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  2. dam those penitent engines are cool

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