So way back in September I posted...
secrets-of-third-reich-army-done
now right at the end of the post I whaffled on about a concept that a chap from dreamforge games had come with and I really liked...
So a kickstarter project was launched and depending how how much you pledged would reflect the reward assuming you wanted one.
After signing up and watching the pledge get smashed I started to receive regular updates from Mark over at Dreamforge with the progress of the project and even had my say in the early design stages!
and after a few delays but nothing major I got my parcel from the states last week, but due to work well being work I only really had the chance to look at the bits and bobs this week,
So the legs and the torso componet parts
weapons & heads
stuck togeather, nice and simple, I used the squad leader head on the anti-tank weapon to make it look "cool"
Billy the Marine slipping in....
Various angles, real nice crisp casting and the guns look sweet!
As I was going to use them for a Secrets of the Third Reich german drop trooper army, a shot next to some of the westwind British that I've got.
Overall I'm very pleased with them, look good and the weapons are nice looking, quality is good, just a shame that I couldn't pledge more at the time however I'll just have to wait for them to go on general release so that I can take them to the 2012 SOTR Nationals.
Big question is how to paint them!
Do I go for Panzer grey like the concept, Middlestone with peadot camo like the westwind drop troopers or something else??
Showing posts with label SOTR. Show all posts
Showing posts with label SOTR. Show all posts
Thursday, 23 February 2012
Tuesday, 1 November 2011
October Update / SOTR Table / Road trip / Celt warbands!
yep its a action packed post today, get a brew and relax!
We'll start with the October update,
So picking up the Celts at the Derby show did throw a spanner in the old works for being on target for the month but "somehow" I managed to get the Celt infantry warbands finished all 123 of them!
So that lot is 4 warbands the gap is gonna be filled with 3 spares that I did with the last lot, and 2 command elements. All I've got to do is anti-shine them when I get some nice weather and I'm not doing 10 hour days at work!
All I need to do for the Celts is 20 cavalry and we're sorted!
So the pledge ended up like...
Bought 165
Painted 146
Difference -19
IF I'd managed to get the cav done then I would have broken even but hey not to worry!
So the SOTR club table...
with being distracted with the Celts and general odds and sods I've not made a great deal of progress with this recently,
so the hanger with some paint on, I've a second on the go at the moment as well,
and the usual ruins,
some more ruins,
and guess what more ruins!!
but whilst wandering the net and looking at a huge pile of foamcard that Spencer dumped at my place I decided to have a play about with print your own buildings...
printed out, stuck on foamcard, banged together, painted the edges brown and we're sorted!
barn type building, the great thing about this is the PDF has different "skins" so that you can change the doors, roof and wall types, just a bit of touching up and the jobs a good-un!
Only downside to these buildings is that they are sealed so you carn't put models in them but to be honest there more for fantasty/warmachine so not that much of a issue really.
I've printed off quite a bit and all I need to do is get these stuck to some of the foamboard and sorted out ready for this weekend so that the Phat Cat's Blood and Oil Torney will have a medieval city board to fight over!
So the road trip...
Nick suggested wandering down to a place where you could bid & buy military stuff, I liked the idea of that but when he mentioned that some Russian stuff would be there it was good as sold!
Inside a BRDM
Still inside, I was quite surprised how small it was inside...
from the outside,
Armoured recovery vehicle with 93 miles on the clock!
BMP-1? there were two of these,
interesting set up inside, with two separate areas for the infantry to sit, again quite tight in there!
T-68
from the front,
and other side,
the BMP from the front
Spencer & Nick having a nosey about
Carn't afford a tank? how about the tracks!
these cost more than the BMP's!
Its spot the Spencer!
A warehouse full of "bits"
with a 40mm AA gun hidden near the back!
anyone for a landrover?
A stupid amount ready for auction!
Huge tuck!
no idea looked good though!
Fancy starting a haulage firm?
more landrovers from Northen Island as well as Iraq & Afgan, the ones from the sunshine state looked like they'd been driven into the ground!
Combat engineering vehicle, loads of these just kicking around!
We'll start with the October update,
So picking up the Celts at the Derby show did throw a spanner in the old works for being on target for the month but "somehow" I managed to get the Celt infantry warbands finished all 123 of them!
So that lot is 4 warbands the gap is gonna be filled with 3 spares that I did with the last lot, and 2 command elements. All I've got to do is anti-shine them when I get some nice weather and I'm not doing 10 hour days at work!
All I need to do for the Celts is 20 cavalry and we're sorted!
So the pledge ended up like...
Bought 165
Painted 146
Difference -19
IF I'd managed to get the cav done then I would have broken even but hey not to worry!
So the SOTR club table...
with being distracted with the Celts and general odds and sods I've not made a great deal of progress with this recently,
so the hanger with some paint on, I've a second on the go at the moment as well,
and the usual ruins,
some more ruins,
and guess what more ruins!!
but whilst wandering the net and looking at a huge pile of foamcard that Spencer dumped at my place I decided to have a play about with print your own buildings...
printed out, stuck on foamcard, banged together, painted the edges brown and we're sorted!
barn type building, the great thing about this is the PDF has different "skins" so that you can change the doors, roof and wall types, just a bit of touching up and the jobs a good-un!
Only downside to these buildings is that they are sealed so you carn't put models in them but to be honest there more for fantasty/warmachine so not that much of a issue really.
I've printed off quite a bit and all I need to do is get these stuck to some of the foamboard and sorted out ready for this weekend so that the Phat Cat's Blood and Oil Torney will have a medieval city board to fight over!
So the road trip...
Nick suggested wandering down to a place where you could bid & buy military stuff, I liked the idea of that but when he mentioned that some Russian stuff would be there it was good as sold!
Inside a BRDM
Still inside, I was quite surprised how small it was inside...
from the outside,
Armoured recovery vehicle with 93 miles on the clock!
BMP-1? there were two of these,
interesting set up inside, with two separate areas for the infantry to sit, again quite tight in there!
T-68
from the front,
and other side,
the BMP from the front
Spencer & Nick having a nosey about
Carn't afford a tank? how about the tracks!
these cost more than the BMP's!
Its spot the Spencer!
A warehouse full of "bits"
with a 40mm AA gun hidden near the back!
anyone for a landrover?
A stupid amount ready for auction!
Huge tuck!
no idea looked good though!
Fancy starting a haulage firm?
more landrovers from Northen Island as well as Iraq & Afgan, the ones from the sunshine state looked like they'd been driven into the ground!
Combat engineering vehicle, loads of these just kicking around!
Wednesday, 12 October 2011
Secrets of the third reich.... making the club gaming board part 3
So after a bit of a slow start I've got my terrain making head on and got the following lot done,
so the actual ramp, 3 V1's, the concrete walls and the tank traps,
nice and simple nothing too fancy,
just some flock to put on the bases, and these are done
the concrete walls, again nothing too hard lots of dry brushing, I didn't bother doing the metal on the corners as that would make it look to sci-fi
and the launch ramp, I didn't want to go OTT with the flock but I'm tempted to put some more on in a different shade, and maybe a small tree, but from a wargaming proof angle that'll last about 2 sessions!
So the next lot, three lots of ruins, and a reinforced bunker, I'll put some of the plastic pallets on the ruins once there dry, which might be a while with the amount of no more nails and PVA that's on this lot!
so just some close ups, should be enough room for infantry to stand in,
and one of the two hangers that are going to be on the board, I've decided to leave them open so that units can hide in there ready for an ambush
So once that lots done, which shouldn't take too long as again it'll be dry brush central, I'll have a finial batch of terrain and that'll finish off the board nicely!
so the actual ramp, 3 V1's, the concrete walls and the tank traps,
nice and simple nothing too fancy,
just some flock to put on the bases, and these are done
the concrete walls, again nothing too hard lots of dry brushing, I didn't bother doing the metal on the corners as that would make it look to sci-fi
and the launch ramp, I didn't want to go OTT with the flock but I'm tempted to put some more on in a different shade, and maybe a small tree, but from a wargaming proof angle that'll last about 2 sessions!
So the next lot, three lots of ruins, and a reinforced bunker, I'll put some of the plastic pallets on the ruins once there dry, which might be a while with the amount of no more nails and PVA that's on this lot!
so just some close ups, should be enough room for infantry to stand in,
and one of the two hangers that are going to be on the board, I've decided to leave them open so that units can hide in there ready for an ambush
So once that lots done, which shouldn't take too long as again it'll be dry brush central, I'll have a finial batch of terrain and that'll finish off the board nicely!
Friday, 7 October 2011
Secrets of the third reich.... making the club gaming board part 2
So as normal I've gone straight into hardcore scenery making mode, something that I've not done for a long time, maybe it was the casting of the hurst arts molds that sent me over the edge??
Well so far this is what I've managed to do...
So a aerial view of the board, the green mat is just so that I can see what space the bits will fill, a few bits of scatter cover terrain and its about there,
I mulled over how to base the tank traps and figured a nice foot print would be needed so that it really slowed them down gaming wise and from a modelling perspective it would be easy to paint up and still look cool,
The V1 Prep/launch area, the walls are for a sci-fi range but look perfect for this,
and the actual ramp, taking a fair old bit of the board up and blocking a huge amount of line of sight this will dominate the board but give neither side the edge as you can't get models on it unless you run up the ramp!
one of the two "ok" casted V1's in transport mode
a very rough mock-up of a hanger, I'd gone for a "modern" day feel with the sloped concrete sides, but I've a bit of tweaking to do with the construction, I'm in two minds about the roof, a simple piece of wood/plastic card with some filler or just leave it open?
one of the generic ruins, after all the RAF would be having a pop now and then,
and the V2 that I've already done, with some blast walls around it, I'm struggling to find a transport rig for this, so I might on have this ready to launch,
I've still some other bits to do, I've another two MDF boards cut out for two more hangers but not too sure on that maybe one more would do it? A fuel silo of some description and some more ruins/rubble for difficult ground,
do you think its enough? or should there be more??
Well so far this is what I've managed to do...
So a aerial view of the board, the green mat is just so that I can see what space the bits will fill, a few bits of scatter cover terrain and its about there,
I mulled over how to base the tank traps and figured a nice foot print would be needed so that it really slowed them down gaming wise and from a modelling perspective it would be easy to paint up and still look cool,
The V1 Prep/launch area, the walls are for a sci-fi range but look perfect for this,
and the actual ramp, taking a fair old bit of the board up and blocking a huge amount of line of sight this will dominate the board but give neither side the edge as you can't get models on it unless you run up the ramp!
one of the two "ok" casted V1's in transport mode
a very rough mock-up of a hanger, I'd gone for a "modern" day feel with the sloped concrete sides, but I've a bit of tweaking to do with the construction, I'm in two minds about the roof, a simple piece of wood/plastic card with some filler or just leave it open?
one of the generic ruins, after all the RAF would be having a pop now and then,
and the V2 that I've already done, with some blast walls around it, I'm struggling to find a transport rig for this, so I might on have this ready to launch,
I've still some other bits to do, I've another two MDF boards cut out for two more hangers but not too sure on that maybe one more would do it? A fuel silo of some description and some more ruins/rubble for difficult ground,
do you think its enough? or should there be more??
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