Monday, 31 March 2014

Saga, the aftermath of the viking invasion....

Following on from the regiment of renown night the Saga Viking invasion night followed and before I knew it it was time to dust off the axe and get it on!


I also used this as a test bed for the game that we'll be running at Expo at the end of May,so onto the scenerio rules,

1 battledice per unit as normal and only one warlord per side

There will be a time limit for dice allocation on the battle board, this will be 4 mins to stop pondering and faffing about!

Deployment will be as follows:

Vikings will deploy one medium? From the ship, to deploy the units from the ship you will have to use a move action and the warlord with me special rule can also be used to bring an extra unit on to the beach.

Village defenders will deploy d3+1 units within a short of the houses to represent local warriors the rest will deploy 2 long from the opposite end of the beach.

Game length:

6 turns maybe depending how fast the turns play or when the Vikings have lost 65% of the raiding force then they will be considered driven off

Victory conditions:

The Vikings -
Burn main kill! Capture livestock work 1-3 points written under the base, and each burnt building is worth five, to burn a building an activation base to base is all thats required.

Defenders  -
Defend the Land! prevent the Vikings from doing too much damage and once the Vikings are below 65% of the inital raiding force they will be driven off.

Initally it was three groups of 6 points meaning 18 points a-side, wiuth one warlord per side and a leader for the other two players,Nick suggested the following on the spot which we went with and it played well,

1 wound
3 attacks
activate for free
the only bit of feedback that I got was with the lack of dice being generated so for Expo they will generate one dice each,

one of the chaps rocked in late so there was an extra 4 points for the defenders, I was intrested to see if this would unbalance the game but as it turned out it was complete mayhem so was fine,

So onto the pics....

The inital set up, 


Here come the loonies... 


















They keep coming... 








 





the first building goes up in smoke... 


































 and just to prove that Ali doesn't point in every picture...







The evening was a great success with loads of intrest from other members of the club and I'll be doing a similar evening at some point in the future, and with Heathen Banner planned for sometime in Oct its going to be great fun!

So onto the "pledge"

with Salute rapidly approaching and Nick managing to secure the demo team a table I've been blasting through modern Russains like a mad man!

Bought - 54
Painted -120

Diffeance + 66

Onto the goals for 2014.....

4x4 Jungle board - is now 99% finished, just a little more work!
4x4 old west/wild west exodus board - still outstanding

Finish off some projects:
Cybertronic for warzone - Done
Enforcers for deadzone - Done
Terrain for deadzone - Done 
Enlightened & Outlaws for WWX - in progress....
Zee dreadball team - still outstanding
Malifaux Gremlins - still outstanding
Plague reaper for 40K escalation - still outstanding
Orks for 40K (not finish but do enough for 2K) - still outstanding
Finish off the 5th Company including the drop pods - still outstanding
Orcnar for Relics - still outstanding

New systems & Projects that I've not kickstarted:
Judge Dredd -  Have the rulebook models needed possible salute pick up?
Muskets & Tomahawks - Have the rulebook models needed possible salute pick up?
Italians for boltaction - 1K list designed lets go shopping!

this makes it the fourth month in a row that I've painted 100+ models, I need to calm down and get out more!