I've always had a soft spot for Dark Angels, the background was always appealing with the Fallen and the relentless hunt for them, could that have been the first steps on my path to the chaos? Who knows!
So when the 6th Ed codex came out I picked it up to see how the Angels had changed since 2nd/3rd Ed and with Jibberjabber on warpstoneflux.blogspot.co.uk doing a summary of each of the unit types on his blog I've been tempted with the shift back into 40K and the loyalists!
Shocking yes but when looking at what I've got I don't actually own a loyalist army for 40K its all xenos/bad guys.
So in true "Anton" fashion I've started on my Tactical marine squad from the dark vengeance box set, so a work in progress for you all,
So all I really need to do is do the plasma bits and base the unit, I'll be simply basing them the same as all my other armies as I like the mix that I use and throw some tufts in there for good measure.
If you ask any gamer who's been into 40K marines for years or even months! "what would you really like to achieve" if their as mental as me then the answer would be a company of marines, yep a 100 marines. As I first got into GW via Spacemarine I fielded companies of marines which is really easy in 6mm but could you do it in 28mm?
I've come up with my first chunk of my new army 1500 points of spearpoint.
Unit | Armed with: | Points |
Interrogator Chaplin | As per codex & Auspex | 115 |
Tactical Squad | 10 man sqd Sarg Melta bombs Plasma Gun & Plasma Cannon Drop pod (deathwind) |
225 |
Tactical Squad | 10 man sqd Sarg Melta bombs Plasma Gun & Plasma Cannon Drop pod (deathwind) |
225 |
Tactical Squad | 10 man sqd Sarg Melta bombs Flamer & Heavy Bolter Drop pod (deathwind) |
205 |
Tactical Squad | 10 man sqd Sarg Melta bombs Flamer & Heavy Bolter Drop pod (deathwind) |
205 |
Company Vet Squad | 9 man sqd 2x power weapons 1x lighting claws Drop pod (deathwind) |
257 |
Assault Squad | 10 man Sqd Vet Sarg Melta bombs & power weapon |
200 |
Ravenwing Support | Tornado: Heavy bolter & Multi melta | 70 |
I'm not sure on the weapons in the tactical squads, once they deploy from the drop pods then they'll split into combat squads for objective/cover grabbing goodness. As the heavy weapons are fairly cheap its not too much of a hassle if I don't get to shoot then every turn,
One question I have for the rules lawyers is that can you shoot through the drop pod once its deployed, and do you have to deploy all the doors?
the goal is to have a 3000 point army and judging by the first 1500 it looks like you can achieve the 6 tactical squads, 2 assault and 2 devastator squads. If its gonna be any good on the table top who knows but 4 drop pods on turn one and the rest on turn 2 onwards depending on how well your reserves rolls are, for me oozes of fluff and not a single termi is sight!
so thoughts and feelings on the Dark Angels 5th Battle company,